2 hours ago
Hey devs and game lovers!
We all know hyper casual games thrive on simplicity and instant gratification, but how do studios monetize them without annoying players or ruining the flow?
The challenge is real:
? Halloween Special Alert! Get 30% off your next hyper-casual game project!
Want to know how they structure monetization without breaking the UX?
Check out their work here → https://www.gamesd.app/hyper-casual-game-development
Drop your thoughts below ?
Let’s build better games without the rage quits!
We all know hyper casual games thrive on simplicity and instant gratification, but how do studios monetize them without annoying players or ruining the flow?
The challenge is real:
- Too many ads? Players bounce.
- Too few? Revenue tanks.
- Poorly timed IAPs? UX suffers.
- No monetization strategy? Game dies.
? Halloween Special Alert! Get 30% off your next hyper-casual game project!
Want to know how they structure monetization without breaking the UX?
Check out their work here → https://www.gamesd.app/hyper-casual-game-development
Drop your thoughts below ?
Let’s build better games without the rage quits!